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S**S
Solid entrance point to the field
Kurt's journey into Video Games and Learning is as much the 'story' of this field of study as any person's life could be. He was a child embracing the first 'computer games' and has now come of age as one of the world's leading researchers and designers of games for learning. His work over the last decade has helped define the field, shape the questions, and modeled looking at technology as a resource ready for leverage in learning. This book surveys all of it, playfully captures complex ideas, and is stock full of great stories from a storyteller. It's about time Kurt sat down and wrote this.Disclaimer: I'm a student of Kurt's at UW-Madison, my wife is "Stephanie", I'm Seann.
J**E
Not the Best Book.
The book really just jumps all over the place, and a concrete theme isn't really noticeable. Kurt really loves to talk about himself, and a lot of the book simply centers around his own personal projects. Some chapters are interesting, but for the most part it just isn't a good read and is written rather poorly.
S**N
The author makes it!
Kurt Squire was a teacher, a game designer, and is now an academic. These three areas of experience inform his approach to the design and implementation of digital games for learning. Additionally, his Montessori experience give him additional sensitivity and understanding of the importance of crafting a supportive environment for learning and for offering choice and voluntary engagement to students. A caution: he does focus on localized, socially-conscious, participatory games that can be difficult to generalize and scale for broader implementation. On balance, I chose this text for my grad class on "Game Design for Learning," and it's better than any of the many others I investigated.
A**N
Interesting Book for Incorporating Games in the Classroom
This was a short and interesting book about using video games in the classroom, but it left me wanting more research or more applicable advice.
D**B
Video games and learning makes sense after this book.
Kurt Squire does a great job at introducing why learning and video games are worth investigating. Through real scenarios and easy to follow case studies, the reader can become excited to implement games into the classroom. A great read for many.
F**R
Five Stars
This is one of the most important books you shoudl have when developing or using games for learning.
N**E
have to admit, i haven't look into this at ...
have to admit, i haven't look into this at much. can't put my fingers on whether it's worth skimming through
M**T
Excellent look at game based learning
Kurt writes in a clear and easy to understand way about game based learning: what it's about, where it's going, what's involved and relates his own experiences with students. He includes his journey through learning about how to teach with games, learning to make games, modding, and his research in an honest, funny, and intriguing way. I read this book in a couple of days. The Appendix to this book alone is worth the price. Definitely, add this to your collection!
Trustpilot
2 weeks ago
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