---
product_id: 12785934
title: "Three.js Essentials"
price: "₱1094"
currency: PHP
in_stock: false
reviews_count: 7
url: https://www.desertcart.ph/products/12785934-three-js-essentials
store_origin: PH
region: Philippines
---

# Three.js Essentials

**Price:** ₱1094
**Availability:** ❌ Out of Stock

## Quick Answers

- **What is this?** Three.js Essentials
- **How much does it cost?** ₱1094 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.ph](https://www.desertcart.ph/products/12785934-three-js-essentials)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Description

Three.js Essentials

Review: Learning the Essentials :) - The first few chapters explain the overview of setting up your environment and working on a Scene. Three.js is very powerful and can render output in WebGL, Canvas, or SVG format. Three.js is JavaScript powered you can be up and running in no time once you have included the Three.js library you can get from Github.com Three.js Essentials Screen For those not familiar with 3D a Scene, this is where all the objects you setup will be rendered to and a Camera Object will be used to represent where the viewer is in 3D space. The book goes over many 3D rendering concepts such as lighting,materials,and particle effects. Anyone familiar with these concepts from game development in 3D such as Unreal or Unity should have no trouble picking the concepts outlined in this book. Three.js Screen 3 This eBook is a excellent reference on the Three.js library for anyone wanting to move from flash to html animation or work on browser enabled games.
Review: Good book if you're just curious to see some Three.js code, but it doesn't offer much more - Three.js Essentials provides a starting point for anyone curious about how to leverage the WebGL standard using the Three.js JavaScript library. The book consists of seven detailed examples with explanations of how they work. Unfortunately, these explanations are light on detail, making the treatment of this subject somewhat superficial. It’s not necessarily bad to be superficial, however. Clearly, one advantage is that you quickly get introduced to some of the details so that you can get a taste for the level of difficulty involved in creating a moderately functional Three.js application. The bad news is that too many details get left out, leaving you wondering what’s hidden behind the curtain. For example, on page 79 the author states, “Note that we set the sortParticles property to true. You should always do this whenever you change the vertices (or the position of the vertices) of the system to make sure that they are rendered correctly and don’t result in weird overlapping artifacts.” There’s no other explanation. The author is essentially saying, “Just do this, or you’ll get weird results.” Unfortunately the book has too many of these kinds of statements, and one has to struggle to remember the rules without understanding the context or the underlying reasons. Despite its terseness, the book manages to present some examples that are nothing less than awesome. For example, the author shows how you can tie graphic attributes to audio sound, allowing you to enjoy listening to Star Wars theme music while watching a fabric of “Particles” bounce in sync with the music. Additionally, the final chapter walks you through the steps of exporting graphics from the Blender 3D modeling software package and processing them in Three.js. This is really useful if you are in need of a good 3D graphics development environment for your Three.js models. Overall, the book is a worthwhile read if you’re curious as to what you can do with Three.js and want some good examples to help understand the associated level of difficulty in developing such applications. It is by no means thorough enough to serve as a programmer’s reference, however. It doesn’t even present a tutorial on 3D spatial coordinates, which would serve as a good first step for a serious Three.js programmer. Nor does the book comment on use cases for Three.js, which would help you decide whether or not to use it for your next project. It is because of this lack of sufficient detail and practical context that I cannot give the book five stars.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #9,313,570 in Books ( See Top 100 in Books ) #338 in Internet Web Browsers #2,017 in JavaScript Programming (Books) #5,364 in Graphics & Multimedia Programming |
| Customer Reviews | 3.8 out of 5 stars 10 Reviews |

## Images

![Three.js Essentials - Image 1](https://m.media-amazon.com/images/I/71xI6xdgH9L.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Learning the Essentials :)
*by J***. on August 8, 2014*

The first few chapters explain the overview of setting up your environment and working on a Scene. Three.js is very powerful and can render output in WebGL, Canvas, or SVG format. Three.js is JavaScript powered you can be up and running in no time once you have included the Three.js library you can get from Github.com Three.js Essentials Screen For those not familiar with 3D a Scene, this is where all the objects you setup will be rendered to and a Camera Object will be used to represent where the viewer is in 3D space. The book goes over many 3D rendering concepts such as lighting,materials,and particle effects. Anyone familiar with these concepts from game development in 3D such as Unreal or Unity should have no trouble picking the concepts outlined in this book. Three.js Screen 3 This eBook is a excellent reference on the Three.js library for anyone wanting to move from flash to html animation or work on browser enabled games.

### ⭐⭐⭐ Good book if you're just curious to see some Three.js code, but it doesn't offer much more
*by D***N on August 24, 2014*

Three.js Essentials provides a starting point for anyone curious about how to leverage the WebGL standard using the Three.js JavaScript library. The book consists of seven detailed examples with explanations of how they work. Unfortunately, these explanations are light on detail, making the treatment of this subject somewhat superficial. It’s not necessarily bad to be superficial, however. Clearly, one advantage is that you quickly get introduced to some of the details so that you can get a taste for the level of difficulty involved in creating a moderately functional Three.js application. The bad news is that too many details get left out, leaving you wondering what’s hidden behind the curtain. For example, on page 79 the author states, “Note that we set the sortParticles property to true. You should always do this whenever you change the vertices (or the position of the vertices) of the system to make sure that they are rendered correctly and don’t result in weird overlapping artifacts.” There’s no other explanation. The author is essentially saying, “Just do this, or you’ll get weird results.” Unfortunately the book has too many of these kinds of statements, and one has to struggle to remember the rules without understanding the context or the underlying reasons. Despite its terseness, the book manages to present some examples that are nothing less than awesome. For example, the author shows how you can tie graphic attributes to audio sound, allowing you to enjoy listening to Star Wars theme music while watching a fabric of “Particles” bounce in sync with the music. Additionally, the final chapter walks you through the steps of exporting graphics from the Blender 3D modeling software package and processing them in Three.js. This is really useful if you are in need of a good 3D graphics development environment for your Three.js models. Overall, the book is a worthwhile read if you’re curious as to what you can do with Three.js and want some good examples to help understand the associated level of difficulty in developing such applications. It is by no means thorough enough to serve as a programmer’s reference, however. It doesn’t even present a tutorial on 3D spatial coordinates, which would serve as a good first step for a serious Three.js programmer. Nor does the book comment on use cases for Three.js, which would help you decide whether or not to use it for your next project. It is because of this lack of sufficient detail and practical context that I cannot give the book five stars.

### ⭐⭐⭐⭐ Great introduction to web 3D graphics with Three.js
*by M***J on October 13, 2014*

Three.js Essentials by Jos Dirksen (published by PacktPub) is a great introduction to using Three.js library that enables you to render interactive 3D graphics in modern web browsers. Rendering 3D in browsers without plugins become available thanks to WebGL API that has been implemented in all major browsers on desktop computers as well as on mobile ones. Using the API is complicated so the best way to get it running is by using library that takes care of browser differences and gives you unified methods for dealing with common tasks. The best choice is the open source library Three.js and book by Jos Dirkson is the best introduction for this. Author walks through all essential steps needed to build a 3D scene in a browser. Every chapter of the book presented in the form of tutorial with accompanying code examples teaches basic techniques and shows direction for further exploration. First chapters shows how to establish basic 3D scenes with lighting and controls, followed by creating models and adding textures, normal maps, specular maps and more. Next you will learn how to create geometries programmaticaly with help of 3rd party tools like trees or noise generators. On top of this author teaches you how to use Three.js to visualize Audio Data with particle system. Book covers also CSS3DRenderer that allows building 3D views with CSS3 3D Transformations instead of WebGL Renderer. Last chapter describes basic workflow for exporting models and animations from Blender - 3D modelling open source tool. Blender combined with Three.js enables you to bring 3D models and animations to a browser very quickly. For example this is a great way for bringing 3D scanned models into your website. Step by step tutorials from the book help you understanding how Three.js works and quickly build skills needed to use it on your own projects. Only drawback I found while going through the book is that you can find missed steps while going through more advanced tasks, so you have to dive into JavaScript examples attached to the book to find differences between consecutive lessons. On the other hand if you have basic understanding of JavaScript you will find these in no time and this excercise will help you better understand Three.js In my opinion this book is a great start for everyone interested into bringing 3D to web. I would recommend this book for webdevelopers that want to expand their skill set, 3D deisgners that would like to present their models directly on the web and gamedevelopers researching replacement for plugin based (Flash, Unity) 3D rendering in browsers. Think about the possibilites for combinig web 3D with upcoming technologies like Google Cardboard or Samsung VR that will possibly bring 3D viewing experience to casual users.

---

## Why Shop on Desertcart?

- 🛒 **Trusted by 1.3+ Million Shoppers** — Serving international shoppers since 2016
- 🌍 **Shop Globally** — Access 737+ million products across 21 categories
- 💰 **No Hidden Fees** — All customs, duties, and taxes included in the price
- 🔄 **15-Day Free Returns** — Hassle-free returns (30 days for PRO members)
- 🔒 **Secure Payments** — Trusted payment options with buyer protection
- ⭐ **TrustPilot Rated 4.5/5** — Based on 8,000+ happy customer reviews

**Shop now:** [https://www.desertcart.ph/products/12785934-three-js-essentials](https://www.desertcart.ph/products/12785934-three-js-essentials)

---

*Product available on Desertcart Philippines*
*Store origin: PH*
*Last updated: 2026-05-24*