---
product_id: 1571431
title: "Infamous 2"
price: "₱293"
currency: PHP
in_stock: false
reviews_count: 13
url: https://www.desertcart.ph/products/1571431-infamous-2
store_origin: PH
region: Philippines
---

# Enhanced electrical powers Dynamic open-world city User-generated mission creator Infamous 2

**Price:** ₱293
**Availability:** ❌ Out of Stock

## Summary

> ⚡ Unleash your inner hero—power, choice, and chaos await in Infamous 2!

## Quick Answers

- **What is this?** Infamous 2
- **How much does it cost?** ₱293 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.ph](https://www.desertcart.ph/products/1571431-infamous-2)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Shape Your Destiny:** Experience a groundbreaking morality system that leads to two distinct endings—your choices matter.
- • **Electrify Your Gameplay:** Master advanced electrical attacks and visceral melee combat for a true superhero thrill.
- • **Create & Share Epic Missions:** Unleash your creativity with built-in tools to design and share original side quests online.
- • **Epic Boss Battles & Cinematics:** Engage in powerful, cinematic confrontations that define what it means to be a superhero.
- • **Explore New Marais Like Never Before:** Dive into a vibrant, destructible cityscape with fluid parkour and dynamic interactivity.

## Overview

Infamous 2 is a critically acclaimed PS3 exclusive action-adventure game that elevates the superhero genre with advanced electrical powers, a richly interactive open world set in New Marais, and a unique morality system offering two different endings. Featuring enhanced melee combat, epic boss battles, and a robust user-generated mission creator, it delivers an immersive experience that keeps players hooked with high replay value and dynamic storytelling.

## Description

infamous 2 is a single player, Open World game, exclusive to PlayStation 3. The second chapter in the best selling infamous franchise, this immersive adventure offers a powerful, emotional, and visceral take on being a superhero, and the choices that involves. Features include: a unique blend of electrical and melee combat abilities, epic boss battles, a new morality system allowing for two possible game endings, user generated missions and more. Cole MacGrath is back, more confident and with more focused energy burst abilities. Blamed for the destruction of Empire City, Cole must make a dramatic journey to discover his full super-powered potential - and face the final confrontation with a dark and terrifying enemy. This being, a creature of pure power and destruction is annihilating the East Coast. To stop this menace, Cole must find the key to unlocking his undiscovered powers hidden deep within New Marais. Standing in the way is a power-hungry dictator that will stop at nothing to rid him from the city. Gain enough power to defeat The Beast or witness the destruction of the world. The power is in your hands. Like its predecessor, infamous 2 is a single player Action-Adventure game set in an Open World game environment. Players take on the role of Cole, the returning anti-hero from the first game. Possessing electric burst abilities through his hands Cole has matured a bit as a superhero type, being more confident and focused in his abilities. He uses these abilities, as well as improved melee possibilities to battle enemies both large and small in mission-based gameplay. Along with combat, choice remains a big part of the game, with an improved morality system that allows for two separate endings to the game, depending on the choices that Cole makes. Unlike the original game in the series, infamous 2 contains significant user generated content tools that dramatically expand gameplay possibilities. Centered around a creation tool system, this allows players to create original missions and share them with other players via PlayStation Network. These function more or less as side quests once they are accepted, adding to the player's point total, but not altering the primary mission flow and morality-based aspects of the game. Infamous 2 is the second chapter in the best selling franchise for the PS3 system. This immersive open world action adventure offers a realistic take on being a super hero. Blamed for the destruction of Empire City and haunted by the ghosts of his past, Cole must make a dramatic journey to discover his full super-powered potential - and face the final confrontation with a dark and terrifying enemy from his own future.

Review: Can't stop thinking about what will happen next - After I finished the first Infamous, I couldn't stop thinking about what would happen in Infamous 2. I just platinum'd Infamous 2 last night, and once again, I can't stop thinking about what will happen next. I don't want to spoil anything, because the story line of both games is one of the best parts of the series. But I do want to say that the story does not disappoint, and I am dying for more. The only disappointment is that I'll have to wait a couple of years for that. *MINOR SPOILER* One thing I will say about the end of the game is that once you complete both endings, all of Cole's powers are unlocked, regardless of your karma. So make sure you play both! * END SPOILER* Just about everything about the second game is better than the first. The game play and controls are tighter and more intuitive, the graphics are more polished, the choices you make are more significant, and the side missions are more varied. The introduction of the melee weapon, the Amp, was fantastic. It's incredibly satisfying to be surrounded by 50 monsters and combo them all to death with the Amp. Yahtzee from Zero Punctuation (a notoriously negative reviewer) actually said several good things about Infamous 2. He mentioned that Sucker Punch did something unique in that they made the collectibles and side quests actually enjoyable, and I totally agree. Here's me, a few missions into the game: "There's the next story mission, but.....I can see about 5 blast shards from here, and someone's getting mugged. I'll be right back." (30 minutes of collecting, exploring, and random battles later) "OK, back to the story. Oh no, monsters are attacking! Better go stop them!" The story line is fantastic, and the side quests are addictive. That makes for a truly enthralling game. There were just a couple of things that I didn't like, but not nearly enough to affect my opinion of the game: Infamous 2 reads your Infamous 1 trophy data and enables you to begin the game with certain things already unlocked for you. This is awesome, and makes you feel like you're carrying over the same story line more fluidly. However, there are a few things from Infamous 1 that do not carry over. For example, the rockets are missing, and your life meter is drastically reduced. It would have been great if a super-hard mode could be enabled if you have the platinum trophy, where you could keep all the powers from the previous game, but all enemies would be incredibly difficult. Also, in Infamous 1, Cole's physical appearance changed based on his karma. This was most noticeable with the evil karma, because he became incredibly disfigured, physically embodying his level of evil. In infamous 2, the most evil version of Cole is a little pale, and he has different colored clothes. I personally missed the character modifications. Lastly, Sucker Punch still hasn't included any method of tracking your stats. You have to stop 80 crimes in progress for a certain trophy, but I had no idea what my progress was until the trophy popped. It would be helpful if they included a stats menu so you could see how many headshots you've gotten, how many people you've healed, how many people you've bio-leeched, etc. Any game in which I get equal enjoyment out of the story as well as exploring the environment, and has me salivating with the possibilities for the sequel is a good game in my book. Infamous 2 is more than worth it.
Review: A Worthy Successor - InFamous 2 should give fans of the first game everything that they wanted when they finished InFamous: a continuation (and possibly an improvement) on the story, more powers, new buildings to climb on, and more chances of being a superhero or a supervillain. It's not entirely perfect; it's no Uncharted 2 on the action/story front, nor any Mass Effect 2 on the 'choices' front. But if you played the first game (which you really should if you want to jump into this game) you won't be comparing it to either of those titles anyway. If anything, you'll be comparing it to your experience with its predecessor, because for some, the trip through Round 2 might seem a bit familiar. But for now, the good. The story here is a strong continuation from the first game; it brings back old characters, adds new characters, and generally advances the overall arch a lot more than you might have anticipated from a simple sequel (maybe after playing too much Assassin's Creed: Brotherhood, I've gotten a little used to playing huge games with hardly any significant leaps in story progression). I won't address any plots points here, but Cole's new adventure takes him to New Marias, the InFamous equivalent of New Orleans. The city itself feels a lot more colorful and interesting than Empire City--while I loved platforming in Empire Cit, New Marias upstages it considerably. Additionally, the graphics have been seriously improved in InFamous 2; I had no problem with InFamous' graphics, but this sequel is truly a thing of beauty. The in-game cutscenes are also much more cinematic, and much more interesting here. We still get some of those gorgeous 'moving comics', but not as much as the first title. Cole's new enemies include a group of redneck vigilantes, twisted monsters, and enhanced ice soldiers. These enemies have distinctions between each other and amongst themselves, but like the first game, enemies do tend to get a bit repetitious the longer you play. There's nothing terrible about that; it isn't a poor system by any means, but some fights in the end could've been a little more mixed up. There are also new sub-boss type characters, far more powerful than the Conduits of the first game, and while they are all initially interesting and challenging, they too eventually tire out when the game keeps throwing them out. One thing that slightly bugged me was how much more practical it would be for me to simply throw a constant stream of electric grenades or rockets at these foes than to use cooler abilities such as throwing cars at them or deflecting their projectiles back at them. These latter methods took far more work and time than the simple, conventional third-person shooter method, and by the end I just felt tired of some of these ways fighting. Infamous 2 gives you a new city, new (awesome!) powers, and a continued story, but by the end of my first run I just felt a bit exhausted (granted, I did EVERYTHING--all blast shards, dead drops, side missions, etc). That was just my play through the good story, so a new start as bad would begin fresh, but at some point in the game's long story the pacing loosens and things become less fresh or exhilarating. The encounters with enemies start feeling too similar to one another, and the repetition in the side missions really sets in (although far better than those in the first game). The game isn't brought down (I'm still giving it 5 stars on both fronts) and it doesn't become 'stale' or 'dull' by any stretch, but isn't as wholly fresh all way through. My gripes don't really matter; it's still an experience I would totally endorse to any fan of action, third person shooting, or the first game. Even if it isn't a perfect improvement, it was everything I wanted from the franchise; the majority of my play was fun, fast, and powerful.

## Features

- True superhero experience as you discover what it means to be a true superhero with epic boss battles and powerful cinematic sequences
- Advanced super powers experience being a full-blown superhero with enhanced electrical attacks, a visceral melee fighting system and new superpowers
- All-new open dynamic world explore a vibrant world in the city of New Marais with increased interactivity and destruction using dynamic parkour moves
- New morality system all-new morality system gives players freedom of choice and leads to 2 different endings
- Create and share original missions with a built-in tool set that function as side quests

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B002I0GX88 |
| Best Sellers Rank | #15,855 in Video Games ( See Top 100 in Video Games ) #192 in PlayStation 3 Games |
| Compatible Video Game Console Models | Sony PlayStation 3, Sony PlayStation 3 Slim, Sony PlayStation 3 Super Slim |
| Computer Platform | PlayStation 3 |
| Customer Reviews | 4.5 4.5 out of 5 stars (1,033) |
| Date First Available | July 15, 2009 |
| Global Trade Identification Number | 00711719812524 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.84 ounces |
| Item model number | 812524 |
| Language | English |
| Manufacturer | Sony Computer Entertainment |
| Number of Players | 1 Player |
| Product Dimensions | 0.5 x 5.8 x 6.6 inches; 3.84 ounces |
| Publication Date | June 7, 2011 |
| Rated | Rating Pending |
| Release date | June 7, 2011 |
| Type of item | Video Game |
| UPC | 711719812524 |

## Images

![Infamous 2 - Image 1](https://m.media-amazon.com/images/I/81kbOE6DjKL.jpg)
![Infamous 2 - Image 2](https://m.media-amazon.com/images/I/81Cz+3f33FL.jpg)
![Infamous 2 - Image 3](https://m.media-amazon.com/images/I/71WBNK9CXBL.jpg)
![Infamous 2 - Image 4](https://m.media-amazon.com/images/I/71Mmpx10qGL.jpg)
![Infamous 2 - Image 5](https://m.media-amazon.com/images/I/7113-xWAGBL.jpg)

## Available Options

This product comes in different **Edition** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Can't stop thinking about what will happen next
*by F***7 on July 28, 2011*

After I finished the first Infamous, I couldn't stop thinking about what would happen in Infamous 2. I just platinum'd Infamous 2 last night, and once again, I can't stop thinking about what will happen next. I don't want to spoil anything, because the story line of both games is one of the best parts of the series. But I do want to say that the story does not disappoint, and I am dying for more. The only disappointment is that I'll have to wait a couple of years for that. *MINOR SPOILER* One thing I will say about the end of the game is that once you complete both endings, all of Cole's powers are unlocked, regardless of your karma. So make sure you play both! * END SPOILER* Just about everything about the second game is better than the first. The game play and controls are tighter and more intuitive, the graphics are more polished, the choices you make are more significant, and the side missions are more varied. The introduction of the melee weapon, the Amp, was fantastic. It's incredibly satisfying to be surrounded by 50 monsters and combo them all to death with the Amp. Yahtzee from Zero Punctuation (a notoriously negative reviewer) actually said several good things about Infamous 2. He mentioned that Sucker Punch did something unique in that they made the collectibles and side quests actually enjoyable, and I totally agree. Here's me, a few missions into the game: "There's the next story mission, but.....I can see about 5 blast shards from here, and someone's getting mugged. I'll be right back." (30 minutes of collecting, exploring, and random battles later) "OK, back to the story. Oh no, monsters are attacking! Better go stop them!" The story line is fantastic, and the side quests are addictive. That makes for a truly enthralling game. There were just a couple of things that I didn't like, but not nearly enough to affect my opinion of the game: Infamous 2 reads your Infamous 1 trophy data and enables you to begin the game with certain things already unlocked for you. This is awesome, and makes you feel like you're carrying over the same story line more fluidly. However, there are a few things from Infamous 1 that do not carry over. For example, the rockets are missing, and your life meter is drastically reduced. It would have been great if a super-hard mode could be enabled if you have the platinum trophy, where you could keep all the powers from the previous game, but all enemies would be incredibly difficult. Also, in Infamous 1, Cole's physical appearance changed based on his karma. This was most noticeable with the evil karma, because he became incredibly disfigured, physically embodying his level of evil. In infamous 2, the most evil version of Cole is a little pale, and he has different colored clothes. I personally missed the character modifications. Lastly, Sucker Punch still hasn't included any method of tracking your stats. You have to stop 80 crimes in progress for a certain trophy, but I had no idea what my progress was until the trophy popped. It would be helpful if they included a stats menu so you could see how many headshots you've gotten, how many people you've healed, how many people you've bio-leeched, etc. Any game in which I get equal enjoyment out of the story as well as exploring the environment, and has me salivating with the possibilities for the sequel is a good game in my book. Infamous 2 is more than worth it.

### ⭐⭐⭐⭐⭐ A Worthy Successor
*by R***U on June 28, 2011*

InFamous 2 should give fans of the first game everything that they wanted when they finished InFamous: a continuation (and possibly an improvement) on the story, more powers, new buildings to climb on, and more chances of being a superhero or a supervillain. It's not entirely perfect; it's no Uncharted 2 on the action/story front, nor any Mass Effect 2 on the 'choices' front. But if you played the first game (which you really should if you want to jump into this game) you won't be comparing it to either of those titles anyway. If anything, you'll be comparing it to your experience with its predecessor, because for some, the trip through Round 2 might seem a bit familiar. But for now, the good. The story here is a strong continuation from the first game; it brings back old characters, adds new characters, and generally advances the overall arch a lot more than you might have anticipated from a simple sequel (maybe after playing too much Assassin's Creed: Brotherhood, I've gotten a little used to playing huge games with hardly any significant leaps in story progression). I won't address any plots points here, but Cole's new adventure takes him to New Marias, the InFamous equivalent of New Orleans. The city itself feels a lot more colorful and interesting than Empire City--while I loved platforming in Empire Cit, New Marias upstages it considerably. Additionally, the graphics have been seriously improved in InFamous 2; I had no problem with InFamous' graphics, but this sequel is truly a thing of beauty. The in-game cutscenes are also much more cinematic, and much more interesting here. We still get some of those gorgeous 'moving comics', but not as much as the first title. Cole's new enemies include a group of redneck vigilantes, twisted monsters, and enhanced ice soldiers. These enemies have distinctions between each other and amongst themselves, but like the first game, enemies do tend to get a bit repetitious the longer you play. There's nothing terrible about that; it isn't a poor system by any means, but some fights in the end could've been a little more mixed up. There are also new sub-boss type characters, far more powerful than the Conduits of the first game, and while they are all initially interesting and challenging, they too eventually tire out when the game keeps throwing them out. One thing that slightly bugged me was how much more practical it would be for me to simply throw a constant stream of electric grenades or rockets at these foes than to use cooler abilities such as throwing cars at them or deflecting their projectiles back at them. These latter methods took far more work and time than the simple, conventional third-person shooter method, and by the end I just felt tired of some of these ways fighting. Infamous 2 gives you a new city, new (awesome!) powers, and a continued story, but by the end of my first run I just felt a bit exhausted (granted, I did EVERYTHING--all blast shards, dead drops, side missions, etc). That was just my play through the good story, so a new start as bad would begin fresh, but at some point in the game's long story the pacing loosens and things become less fresh or exhilarating. The encounters with enemies start feeling too similar to one another, and the repetition in the side missions really sets in (although far better than those in the first game). The game isn't brought down (I'm still giving it 5 stars on both fronts) and it doesn't become 'stale' or 'dull' by any stretch, but isn't as wholly fresh all way through. My gripes don't really matter; it's still an experience I would totally endorse to any fan of action, third person shooting, or the first game. Even if it isn't a perfect improvement, it was everything I wanted from the franchise; the majority of my play was fun, fast, and powerful.

### ⭐⭐⭐⭐⭐ New graphics make the game amazing
*by A***R on October 3, 2011*

The game picks up where you leave off in inFamous 1, so this is definitely best for those already familiar with the story. Anyone who has not played the first game won't understand much of the dialogue in this second game. Cole has a new voice, so that at first is hard to get use to. But with other characters sounding just the same, like Zeke, it's easier to get use to the new Cole. Just like in the first game, your choices make you either good or evil. This time, not only do you chose the good or evil missions, but you get a new partner/side-kick for these missions as well. Depending on the path your chose determines which new partner you get. The enemies are harder, but the fighting and missions are definitely more diverse this time. In the first game, many of the missions that you did to take over areas of the city started becoming repetitive. inFamous 2 has done a better job of making each mission more unique. The game graphics are outstanding. Your electric powers seem to explode from you. The colors are more vivid and the city is amazing. Each building seems completely different than the others. In the first city, most all the buildings were similar in shape and height. In this sequel, every single building is different height, color, shape, age, etc. There are architectural landmarks, sky scrapers, political buildings, etc. Much more like a real city this time. The gameplay is almost identical. The same ideas of taking over areas of the city, becoming more powerful by unlocking moves, and working towards a final enemy are all here. While the gameplay is the same, it's doesn't at all feel like your playing the same game as the first one. It's just similar enough to make it easy to pick it up and jump right in, without a learning curve. In addition to the regular missions, there are also user created missions all over the city to play. They vary from easy to difficult and you can rate them and leave comments. You can also create your own missions for others to play. While inFamous 1 was great, they managed to make inFamous 2 even better. They have improved so many aspects to the game, it has brought it to a whole new level. And as always, because you can chose the path of good or evil, once you've completed the game one way, it's time to start over and complete it the other.

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