---
product_id: 219719159
title: "DG: Custer's Final Campaign, 7th Cavalry at Little Big Horn, Board Game"
brand: "decision games"
price: "₱2967"
currency: PHP
in_stock: true
reviews_count: 6
url: https://www.desertcart.ph/products/219719159-dg-custers-final-campaign-7th-cavalry-at-little-big-horn
store_origin: PH
region: Philippines
---

# Fast-paced gameplay Historical campaign coverage High solitaire suitability DG: Custer's Final Campaign, 7th Cavalry at Little Big Horn, Board Game

**Brand:** decision games
**Price:** ₱2967
**Availability:** ✅ In Stock

## Summary

> 🎖️ Relive the Battle, Command Your Strategy!

## Quick Answers

- **What is this?** DG: Custer's Final Campaign, 7th Cavalry at Little Big Horn, Board Game by decision games
- **How much does it cost?** ₱2967 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.ph](https://www.desertcart.ph/products/219719159-dg-custers-final-campaign-7th-cavalry-at-little-big-horn)

## Best For

- decision games enthusiasts

## Why This Product

- Trusted decision games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Quick Setup:** Get into the action in minutes with streamlined gameplay.
- • **Solo Play Ready:** Perfect for solo strategists looking to conquer the battlefield.
- • **Strategic Depth:** Challenge your tactical skills with a game that’s easy to learn but hard to master.
- • **Engage in History:** Experience the 1876 campaign against the Plains Indians like never before!
- • **Mini Game Folio Series:** Part of a prestigious series designed for quick and engaging play.

## Overview

DG: Custer's Final Campaign is a fast-playing board game that immerses players in the historical 1876 campaign against the Plains Indians. Designed for both solo and group play, it offers a unique blend of strategy and history, making it a must-have for board game enthusiasts and history buffs alike.

## Description

DG: Custer's Final Campaign, 7th Cavalry at Little Big Horn, Board Game

## Features

- Game in the Mini Game Folio Series
- Fast playing with high solitaire suitability
- Covers the 1876 campaign against the Plains Indians

## Images

![DG: Custer's Final Campaign, 7th Cavalry at Little Big Horn, Board Game - Image 1](https://m.media-amazon.com/images/I/61akZNTmYmL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ 5.0 out of 5 stars







  
  
    Merchandise received. Looks great! Thanks
  

*by C***D on Reviewed in the United States on August 12, 2022*

Great looking product. Great service

### ⭐⭐⭐⭐⭐ 5.0 out of 5 stars







  
  
    Great game, love the folio games.
  

*by A***R on Reviewed in the United States on November 3, 2021*

Fast shipping and item in great condition. Happy with purchase.

### ⭐⭐⭐⭐ 4.0 out of 5 stars







  
  
    Small. Easy set up.
  

*by B***I on Reviewed in the United States on August 25, 2020*

..I love Wargames, but most games are too big. Take too long to set up. Too long to play.I thought I'd try this folio game.The map is small enough to fit on a card table.The Card driven movement system makes the game more unpredictable. You can rarely move ALL of your units!!!Some rules are a little unclear. I'm not sure exactly which units can withdraw from combat (or how exactly) and I'm unclear on some victory conditions.Does the game end immediately when the 4th Union Unit is killed, or the 6th Indian unit is killed???Seems like a short game if that's the case. Combat is deadly because you keep rolling until one side or the other is all "panicked" and retreats, or is "destroyed."Or maybe I'm not doing enough to avoid combat unless there's an overwhelming advantage???The Union player outnumbers the Indians 2:1 but can usually only move 1 of the three columns, because of the card driven game system!!!Anyway. I played 3 games.The 1st game only went two turns to try to understand the rules. The Union drew a Terry Card on turn 1 and the 7th Cavalry advanced ahead of the rest of the Column, only to be destroyed on turn 2. Sound familiar???I played 2 more games.It seems that the Union can't win if the Indians concentrate and outnumber the weakest Union Column, because they can only take 4 killed units. And the Indians can take 6 before they lose. Plus the indians can win a geographical victory if they immediately move West!!!I'll try again with the Union trying to avoid Combat unless they have a huge advantage, or figure out how the Union can build a fort before they take too many losses???....

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*Product available on Desertcart Philippines*
*Store origin: PH*
*Last updated: 2026-03-12*