

🧙♂️ Step into Middle-earth’s shadows — where every card shapes your legend!
The Road Darkens is a 165-card saga expansion for The Lord of the Rings: The Card Game, featuring three new scenarios inspired by the early chapters of The Fellowship of the Ring. It introduces an optional Easy Mode for accessibility, Boon and Burden cards that make player choices impactful, and supports both standalone and campaign play, delivering a rich, strategic experience for fans and newcomers alike.
| ASIN | 161661708X |
| Assembly Required | No |
| Batteries Included? | No |
| Batteries Required? | No |
| Best Sellers Rank | #127,395 in Toys ( See Top 100 in Toys ) #4,927 in Board Games |
| Color | Black |
| Customer Reviews | 4.7 4.7 out of 5 stars (451) |
| Date First Available | 4 June 2013 |
| Item model number | 331046 |
| Language | English |
| Manufacturer recommended age | 3 years and up |
| Material Type(s) | Cardstock |
| Number of Game Players | 2 |
| Number of Puzzle Pieces | 1 |
| Product Dimensions | 20.32 x 3.81 x 20.32 cm; 449.06 g |
| Release date | 20 November 2013 |
| Remote Control Included? | No |
C**S
Para los fans de la serie y a los que no les importa usar la lengua de Shakespeare, una buena alternativa económica para completar la colección. Y amazon.es sigue sin vender figuras de pathfinder, ¿cuando las pondrán en su catálogo?
G**E
So you've journeyed very far. Went through Mirkwood and the Dead Marshes. Chased Gollum and saved an eagle. And now it's all led to this. Can you get Gollum back to the Elven King's Halls? Prepare for the toughest adventure in the Shadows of Mirkwood cycle. So It's been a while since I wrote one of these for a Lord of the Rings adventure pack. What I do is rate the cards 0 - 5. And then rate the quest too. And disclaimer folks, this is just MY OPINION! I'm not an expert on this game. Haven't ever played any of the cards past the 2nd cycle. But I can give you at least one players perspective. So let's get to the cards: *Dáin Ironfoot (5) Dain is a leadership dwarf who makes all of your other dwarves more powerful while he is ready. This card is easily a 5! You have to have it if you plan on ever making a dwarf deck. Amazing! *Dúnedain Signal (2.5) This card is ok. It has the pros of only costing one. And you can pay one to move it to another hero. Issue is it doesn't really do much. Sentinel is only good in a multiplayer game. And it's not even amazing in that. More of a specific build card. It's ok but not great. *Dawn Take You All (1) The final Leadership card in the pack is a dud honestly. While it might be useful in a corner case, it's not good card. You pay 2 to discard a facedown shadow card. It's fine. Definitely a 'oh crap I can't afford to let a shadow effect resolve' card. This is a trade binder card for sure. *Eagles of the Misty Mountains (3.5) This card is great. Especially in an eagle deck. Works so well with the other cheaper eagles. Costs a hefty 4 but can get super powerful by late game since every eagle that leaves play gets put s an attachment on him and gives him +1 power and +1 defense! *Support of the Eagles (1) So you pay 3 for an attachment that lets you add stats for a turn from an eagle to a hero? For 3 cost? Nah.... *West Road Traveller (5) A 2 cost spirit ally that lets you switch out your active location with any other location in the staging area. It's awesome because it lets you get around nasty travel affects. Nice! *Astonishing Speed (1) Someday Rohan will be good. But not in this cycle. And not this card... *Mirkwood Runner (3) He's not amazing. But he can be good. Make sure to beef his attack though. Because even though he can ignore defense when attacking alone, a 2 attack doesn't really cut it. *Rumour from the Earth (5) Perfect for a solo control deck! Free if you don't need it back. And only costs one if you do. Let's you peak at the top of the encounter deck. *Shadow of the Past (2) I am not a fan of this event. But it does have it's corner cases where it's great. *Quest (3 for solo 4.5 for co-op) Solo this quest is brutal! Because in the quest one of the players has to guard Gollum. That player takes a 4 threat increase every round! So with two or more players you work at mamaging threat and holding on to Gollum. As one player you better move quick because you will threat out in less than 10 rounds! Still as someone who has beaten it solo, it's tons of fun. And a worthy end to the cycle. *Overall (5) Between some amazing player cards and a killer quest this is another must have for the game. Two thumbs way up! So what's next in the LOTR LCG? It's time to head into the kingdom of Moria.....
C**H
Great pack for starting out. I'm not starting out, but it's a great pack for me too! Glorfindel is to die for. Works for most people, whether you're going for a Dwarf, Noldor, Rohan, or Silvan deck. Or like me, maybe you're just experimenting with cards till you figure out what kind of deck you'd want to play.
J**N
Great saga expansion! played all the scenarios in this one solo, and had to play "A Knife in the Dark (scenario 2) about 10 times before I beat it haha... quite difficult! But the other two, as well as the hobbit allies, are great additions to your collection!
C**S
My favourite of the first adventure cycle, as this one has it all. Gollum is back and you're trying to get him to Thranduil before he escapes, but there are a lot of twists and turns along the way and a very powerful enemy who can ruin your day. A well thought-out quest and a fitting end to the six quests. In terms of player cards, the best of the bunch are a brilliant new eagle who gets more powerful the more eagles leave play, and a new hero in Dain Ironfoot, who is essential for future Dwarven play.
Trustpilot
1 month ago
1 week ago