Dead Space 3 (Xbox 360)
F**.
Game review
Fast delivery, exactly what I wanted.
G**L
Five Stars
assume great physics and tecture a great game
C**T
Very good game
Brand new game
T**R
extremely scratched
The media could not be loaded. They came extremely scratched. Wont even read. Currently trying to get a redund
A**R
Five Stars
Great game.
B**K
Eat, Pray, Death
Dead Space 3 (DS3) didn't get all the love it deserved from the IGN games media crowd because it took a different approach to dealing with Necromorphs. In DS3 we follow Isaac on his vacation to Puerto Rico when the Necromorphs attack. Instead of giving in to his toxic masculinity, Isaac makes a fresh pot of Earl Grey tea and starts a Necromorph (hereafter Transliving) only safe space book club. The first book the group read was "Eat, Pray, Love" and they read some think pieces from Buzzfeed on acceptance and "the coffin ceiling" (the prejudice notion that the Transliving shouldn't be hired for health care or child care jobs and pressured into the flesh eating industry).In the end Isaac finds his feelings and a new non-physical relationship with a Transliving Non-binary lover named Gleraghhhhh. They start a wine farm on Mars and hand breed one-eyed French Bulldogs. Currently, Isaac is wrapping up a podcast series about his misplaced strength and accepting his more feminine side while reading Sylvia Plath inspired poetry he wrote while in a boxed wine haze.
T**C
Would’ve been a decent game…
The auto save feature is a terrible idea, I’ve given up playing the game because it doesn’t auto save for about 1 hour of play through and sometimes I like to have short goes on my console before going out but no, the only way to save in this game is to wait for it to auto save otherwise you have to play tedious missions over and over and over and over again and it’s ridiculous, I can’t be arsed to play anymore because of this…also the graphics are somehow worse than dead space 1, this is a far cry from 1 and 2, other than these 2 things this would have been an enjoyable game but its overall a let down, the biggest villain of this game is the auto save feature
W**L
A missed opportunity.
Dead Space 3 has a lot of potential but sadly leaves most of it unfulfilled. What was great about Dead Space and Dead Space 2 was the pervasive sense of dread mixed with effective jump scares and visceral body horror. Sadly, through EA's meddling the developers seem to have forgotten, or more likely been directed away from making effective horror. Where the first two games blended not letting you see exactly what was going on with moments of panic inducing terror, Dead Space 3 does inane things like zooming in on newly revealed necromorphs, because obviously, the scariest thing is something that you can see in close up detail in what amounts to a mini-cat scene where it can't hurt you... Additionally the game uses numerous set piece events that basically act as semi-interactive rollercoaster rides. Those did exist in Dead Space 2, though they weren't so frequent and were far from my favourite aspect of the game. Additional issues are the inclusion of Gruff McSoldier as a secondary playable character, he is someone who is so important to the plot that he literally just disappears during numerous cut scenes... Amazing. I also feel the salvaging and crafting system is an unnecessary distraction rather than a real evolution of the game, and actively ends up detracting from the survival horror aspect of the game (ammunition for example, is now unified across all weapons). Now, there is some cool stuff in Dead Space 3, I really liked the flotilla mechanic that allowed you to travel between various derelict ships. Sadly, that isn't enough as the game for the most part, just isn't fear inducing, which is a major issue for a horror game. The first two Dead Space games were masterful blends of different aspects of the horror genre, including fear of the unknown, mental illness, body horror, visceral terror, and Lovecraftian cosmic horror. What 3 seems to forget is that if you remove most of the more personal horror aspects such as "what is stalking me in the dark? Am I losing my mind? OH GOD WHAT THE F*** IS THAT?!??!! RUUUUUUN!!!" the Lovecraftian aspect loses its punch. It's a real shame and certainly not the finale that the Dead Space series deserved, particularly knowing what the developers originally had in mind and their plans for Dead Space 4. Instead what we got was a surprisingly forgettable entry in what was a masterful and original sci-fi horror series, with the guiding principle from EA apparently being "You know what's popular? Call of Duty, can you make this be like CoD but in space with monsters, plus also you should literally zoom in on any new monster you introduce because a close in zoom is for sure the scariest thing."
W**L
Dead Space 3
I have heard people moaning about this that it has moved from the horror franchise to straightforward third person shooter. It could have been worse: it could have been Aliens Colonial Marines which was an insult to some people that a lawsuit is now in process!If you have played the first two games you know what to expect: that you play Isaac Clarke and are immersed into to this environment where necromorphs (reanimated bodies of the dead) are coming out of every air duct and the proverbial woodwork to inflict a horrendous death to you as you proceed during the story. If you haven't played these games before, think of the film Event Horizon meets Resident Evil and you are nearly there. There are the single campaign and Co-Op modes available so someone can team up as you investigate.There are some nice touches with the upgrade benches and with enough of the relevant components (which you pick up) you can create some really good weapon combinations to dismember and slice up the necromorphs. Some of my favourites was the Seeker Rifle/rocket launcher and the shotgun/flamethrower. All weapons use the same ammunition which simplifies things for the better.I like that there are optional missions available but it would make the game way too short if not completed. The story is good though it goes to much about Isaac shouting "Ellie!" too often which detracts the eerie feel of the story somewhat.The visuals are sharp with some nice rendering but I was getting a bit bored of the last series of environments - it is much creepier if set on a space ship or arctic base than some generic alien catacombs.I can understand why a lot of gamers didn't like the transition of a horror-based game to a more action based game,maybe the publishers were trying not to repeat the same style as the first two games.Currently I am now doing the Classic game mode I unlocked where you can only create the weapons from DS 1 and 2 which is a real challenge!Really enjoyable game and it's so much better than Colonial Marines.
J**L
Lost in isolation
Dead Space 3 is the third game in the series that debuted in 2008. The third outing has received criticism for heading into an action oriented theme, as much of the genre. This criticism is justified, but Dead Space 3 manages to retain some scares and a change of environments sets it out from its predecessors.One of the first things to notice is the dropping of multiplayer functionality that was found in Dead Space 2. An interesting decision although in truth, multiplayer in Dead Space always felt tacked on. However, all is not lost as a co-op mode has been introduced. This in itself is a negative though from a survival horror standpoint because it decreases tension and difficulty. For that reason Dead Space 3 is best played alone by the player.As already mentioned Dead Space 3 does feature a change in environments and you will find Issac Clarke battles the elements themselves in his latest outing. As far as enemies go, there are some new types but it's mostly necromorphs as you've seen before. The story is average and does feature characters such as Ellie who has carried over from the second game which is effectively where the game starts with an Issac Clarke that seems distant and despondent. What definitely doesn't work in Dead Space 3 is combat against soldiers which resembles Call of Duty far more than a traditional survival horror game. Puzzles are largely exempt but do feature and aren't particularly challenging.Another change that detracts from the game is the loss of credits and a store as such. Virtually everything other than rig components are crafted at benches. This gives the player more freedom in order to customise their own load out but is also rather tawdry and just adds another layer of complexity which is forced on the player. Now the player must rely on scavenging for parts themselves as opposed to buying and selling items which worked perfectly well in the first two games. EA's problem with this title in particular as in other titles are paywalls on a number of in-game items and this design decision in Dead Space 3 helps EA rather than the player.A new inclusion to Dead Space 3 are side missions. These side missions for some reason don't have save points though, so if you decide to stop playing the game whilst in a side mission you'll lose all your progress on that side mission which is needlessly annoying. The side missions are watered down from the main missions and usually aren't very interesting and may involve collecting components for example but with a limited narrative to drive you along.---Summary---Graphics 9 Dead Space 3 is a great looking game with detailed environments and one of the nicest looking user interfaces in gaming.Sound 9 Does the job well with good voice acting and solid sound generally.Gameplay 9 Not much has changed on this front but it works well.Lifespan 6 Main campaign is 10-15 hours with no online play as such.Dead Space 3 could be the final outing with reported disappointing sales initially. That would be unfortunate but the Dead Space franchise may do well with some time away to perhaps reinvigorate the franchise. It's not on the same level as the original which still stands as the best of the three. However, for under £10, Dead Space 3 is worth playing and is enjoyable if ultimately slightly unsatisfying in the story. 8/10.
J**T
Not to be compared to previous installments, stands alone in a trilogy strangely!
For the benefit of those trying to make a decision on whether to buy, here are the relevant points:Good: 1) The graphic and action aspects are intact 2) The game is quite long for single player standards these days 3) Some of the new gameplay aspects work very well (weapon crafting for one) 4) Annoying monetary system is gone, replaced with a far more sensible raw materials angle 5) Clever (albeit confusing) game settings, which makes the game accessible to newbies, but gives seasoned veterans what they crave! 6) Co-OpBad: 1) The "Core" principle of Dead Space, the survival horror has been lessened by setting on Terra Firma, but to be honest they had to try something else, or be accused of never doing anything new! 2) Some of the stages are a little too "safe" with the obligatory "go-to-area, meet, go back for parts, rinse & repeat", but that is maybe the genre's fault, not E.A's 3) There are benches literally EVERYWHERE, gone are the days of the original Resi Evil, with it's single solitary crate...meaning having to creep past deadly hunters with ZERO HEALTH, crapping yourself! 4) The soundtrack doesn't sound as good as previous instalments, gets a bit monotonous 5) Too much emphasis on DLC to tide over difficulty levels (first creeping into the 2nd title) 6) Co-Op.This bit for everyone who has already played, so skip if you haven't!I found the game to be very good, not on a par with the rest of the trilogy in many respects, but you can see a learning curve for visceral games. I cannot fault the action set pieces that the series is synonymous with, they have been left mercifully intact; what does bother me about it is the all too familiar reliance on DLC packs to add weapons/suits/materials. I mean they do have the ability to use it's own in game credit system that costs nothing, but the first option is usually to use monies, the free option found in an alternative sub-menu. The annoying thing is how sparse the free system is; I had to get through almost 7 chapters before I could purchase anything for free, having already had to get through one or two hair raising sections in particular. Obviously if you pay money, you get them immediately. On the harder settings (Pure Survival/Impossible) it would pretty much be "Impossible" WITHOUT paying money for weapons/upgrades/resources, unless you play 3-4 times over, which I perceive to be completely "on purpose".Those points considered; I would still recommend this game whole-heartedly. Myself and a very close friend have played through 3 times apiece, still not got all achievements (hardest still to go ;) ) Another slightly irritating aspect is the Co-op mode, as although it is nice to have this included for SOME multiplayer aspect (sorely lacking in previous instalments), you cannot gain all the achievements WITHOUT undertaking the "optional" multiplayer chapter side-missions.As my summary states "strangely stands on it's own although being part of a trilogy", I stand by that remark. It contains enough familiar territory to satisfy series stalwarts, enough difficulty options to make it accessible to all players (new & old), has enough new aspects to keep veterans reasonably happy with proceedings, but alas is not "Dead Space" or even "Dead Space 2".Hope this helps; vote up if you agree with my opinions.
Trustpilot
2 months ago
5 days ago