![Battlefield 2042 Standard – PC Origin [Online Game Code]](https://m.media-amazon.com/images/I/71QQb8slaiS.jpg)













🚀 Gear Up for Battle!
Pre-order the Standard Edition of Battlefield 2042 for PC and receive exclusive in-game items, including the Baku ACB-90 melee knife, the 'Mr. Chompy' weapon charm, and unique player card enhancements to elevate your gaming experience.
G**Y
way better after updates...
I like what they're still doing with the constant updates. games not so buggy and feels like a battlefield game (huge open world environments and lots of destruction)
A**R
Dear EA Games...
Dear EA games,Battlefield 2042 is absolute garbage. You made a bad game. I bought it for $40 at a discount and now I understand why people are saying you need to pay them to play it.Battlefield 1: Grade A-I don’t remember too much as it has been a long time since I’ve played Battlefield 1 but this was an amazing game. I loved being immersed in the trenches and the battles of World War 1. The maps were great, the historical weapons were fun to play with, the vehicles and airplanes were fun, coupled with the end game juggernaut vehicles that evened out the finale of a match. From the start of a match to the finish was epic to me, accompanied by an orchestra of amazing music by Johan Soderqvist that evoked so much joy and emotion from losing to the opposing team, to absolutely dominating the other team. The matches never truly felt out of reach, there always seemed to be a way to make the matches close or evenly matched even in the face of overwhelming odds. So much emotion in playing this game which is what made it so great.Battlefield 5: Grade B-/BThe launch of this game created a great underappreciation for this Battlefield 5 early on. It started off on a bad note with all the bugs and glitches BUT ended on a pretty good note. I would say it was a solid -C at the launch and by the time the game was done at the end of its life, it was a solid B. That's just my opinion. I loved the customizable characters where I could pick and choose what type of attire my soldiers wore which made it sort of unique to who I was. Same with the option in weaponry, there were so many permutations of weapon and vehicle perks that each person could be a unique individual and play their own style of game and do well with it. Whether your wanted to be a medic saving other people, an engineer fortifying strategic locations, or an assault infantry unit running around tearing people up. There was constantly something for you whatever your playstyle. Hell, hide in the back and survey with the telescope and you could help sway the battle. The radio call-in special perks were always fun to use…if you had a great squad, you had plenty of perks to use and it could turn the tide of an entire battle. The maps, masterful, amazing, immersive, destructible. I really felt like I was fighting in world war 2 and this was the experience I was looking for. From Rotterdam in Europe, to the beaches of Iwo Jima in the east, the amphibious landings and paratrooper entries were great experiences that I will always cherish because they invoked feeling. Landing on the beach and facing an unnerving amount of fire and weaponry, that evokes emotion and pride when you finally overcome the odds and push the enemy back. All the way to the ending where cue the epic music from Johan Soderqvist I felt a sense of contribution to the match and to my team. All the game modes, I appreciate so much more now. Grand operations, rush, deathmatch, this game had it all. I realize that the specialist is born from the unique skins towards the middle to the end of the game. Now… felt as though this took away from the uniqueness of our unnamed soldiers when there were like 20 steves running around in the battle and this obviously carried over to battlefield 2042 so I don’t know how I felt about this. As far as gameplay went, this didn’t affect anything so I don’t mind as much. The only time I ever felt like there was an imbalance was either with hackers OR an extremely good airplane/bomber pilot that would sway the entire game in one direction sooo much that it would be unfair. But otherwise, the matches, the rounds, the battles, pretty epic. Exactly what I expected from a WWII style game. Better features than battlefield 1 but less of an epic moment feel, but not by much. Also, I wasn’t required to purchase an expansion which was awesome. Battlefield 1 lost me on the expansions although I eventually did spend on them.Battlefield 2042: Grade D-This is by far the worst version of battlefield I have ever played. Disclaimer. I’m constantly dying although I will admit, my PC is likely unable to handle the lag and the hardware requirements needed to succeed in this game. But historically, I’ve been in the top 25% of battlefield 1 and 5 so I wouldn’t consider myself a bad player, pretty decent in my opinion.The maps, way too large, way too much going on. Buildings and crates, indestructible even with cannon fire. The environment feels entirely stripped from its past feel. This is a step backwards in my opinion. It takes forever to walk/run anywhere, there’s so much open ground to get picked off by snipers from all angles that it takes the strategy out of the game and adds more randomness. Also, people literally will spawn behind you and with the addition of the flying jumpsuits and the dropships, this makes pushing a point forward really difficult and frustrating. The grappling hook also adds ridiculous randomness as well. The reason I enjoy battlefield is because I love the sense of comradery by reviving people, providing players with supplies and swaying the larger battle through a war of attrition. Battlefield 1 and 5 made me feel like a hero fighting a war. All this goes out the window with your 128 player battles and it’s entirely chaotic. I hate being massacred upon spawning by some random helo that happened to be right there. I hate all the vehicles that just zoom by with out any repercussions deep into our enemy lines. This game is way too random.You know what I really loved? The dogfights and air gameplay of battlefield 5, having a P52 mustang zip by shaking my screen and blasting Germans Nazis into the air were examples of epic moments. Or having a bomber crash down right in front of you want running around the wreckage to assault the opposing team. Firing an AA gun into the air and blowing up an enemy bomber and having it crash into the side of a mountain. I get none of that same feeling from battlefield 2042. It’s empty, meaningless, pointless. Each match to me means nothing, no side of pride and accomplishment, no payoff.Let’s talk about the specialists. You’ve made it so that the specialists have special skills, and there are 10 specialists. So rather than a class based game of assault, medic, engineer, sniper where everyone has a role to play on equal footing. You’ve distributed the skillset amongst 10 specialists which diminishes any one single role. Nobody has an idea how to work together anymore, everyone just does their own thing. By going this route, you’ve made it so that nobody is special anymore through sheer skill and gameplay because even if you do well as one specialist. Another specialist will have your number. Think you’ve fortified a location with the sentry gun, nope, a wingsuit just flew in behind you. Think you have the advantage by grappling onto the crates on top, nope, caspers drone already spotted you. Think you fortified a location with irish’s shields? Nope, cluster grenades got you. The entire gameplay feels all over the place and it no longer feels like a Battlefield. It feels like a crappy version of star wars battlefront mashed up with fortnite or something.Those epic moments I keep talking about where the end of the game is near and everyone all of a sudden gets bold and charges ahead and that beautiful music that Johan Soderqvist comes on and we finally overrun the enemy at the end….sorry. Doesn’t exist anymore. I’m too busy running from the spawn point to even contribute to the end game. This game is like a dead fish.There’s plenty of other stuff I can criticize like the lack of weapons, the aim/hit register mechanics, the terrible Air gameplay and lack there of anti air for balancing, I can go on for hours. But what's the point? I’m sorely disappointed in this game. Incredibly disappointed. This game is empty and meaningless. I wish everyone would just go back to battlefield 5 now.
D**E
Good With Friends
After playing for 20 hours I've enjoyed the game. There are some glitches but nowhere near as bad as I expected reading the launch reviews. Gameplay is fun once you get used to it. I play with my friends most of the time, when I play by myself I do not enjoy the game, so I'd only recommend getting it at full price if you have friends to play with.
B**.
Authentic Code - Email Immediate
Got the email immediately, no issues claiming the code.
A**A
Buggiest Battlefield launch yet and missing features
I have 170 hours in the game at the time of writing. The only reason I'm playing this game is that I've been looking for a shooter, and already have hundreds of hours in previous titles.Main issue: BUGS! If you survived the launch of BF4, well, this is worse. Typos in UI (actually insane how this makes it into the release build), gun attachment descriptions and tooltips that state the opposite of what the attachment does (e.g., the muzzle brake was increasing recoil instead of decreasing it), crashes, never-ending games even after a team's tickets reach 0, server issues (resolved now since the player base has tanked and there's less load on the servers), unable to be revived if a part of your body is touching a wall, chance of being unable to aim down sights after exiting vehicles, chance of falling through the world in certain spots of the map, chance of being unable to exit a vehicle (MAV), etc.Gameplay issues: the support class in BF5 has ~21 guns alone and the entirety of BF2042 has 22 guns. The gunplay feels like a straight downgrade from BF5, and they have reintroduced mechanics most people dislike, such as random bullet spread ("bloom"). Gun recoil magnitude is high, yet the recoil pattern for every gun is a straight line instead of more complex, often non-linear patterns that took skill to master. The combination of straight-line recoil and bullet spread reduces the skill requirement of aiming. Maps are 80% open spaces with only 20% good for infantry combat; most control points are off-limits to infantry unless you plan to run for minutes on end only to be killed by a vehicle (the openness of maps greatly favor vehicles). Classes are removed and replaced with specialists, which have huge balance issues; for example, the passive wingsuit ability of the most popular specialist allows them to glide halfway across a map in seconds before their entire squad spawns on them. This kind of movement can be fun, but destroys the flow of the game in that there are no more frontlines -- people are everywhere around you, 360 degrees, all the time, and so Conquest feels like a Team Deathmatch game with control points. Additionally, the inclusion of certain gadgets promotes selfish play: instead of a medkit, which benefits you and your team, you can pick the med pen (same thing as the stim from CoD) instead that only heals yourself but much more quickly. Extremely overpowered vehicles in BF3/4 make it back, such as the Little Bird, now called the Night Bird -- yes, that includes pilots who go 100+ kills with 0 deaths. The feature in BF1/5 where you would stay in the same squad as the map changed is also gone: you are booted to the main menu after each match and unlikely to reconnect with the players of the previous round. The Hazard Zone game mode is already dead one month in unless queueing at peak hours, but your average BF player has no interest in such a game mode to begin with. What's in Portal is nice, but it's a lego bucket with five lego pieces. All these factors make me believe that the game designers don't have a strong understanding of why people like the Battlefield franchise, that they likely do not play their own game, and that they did not learn from the mistakes of the previous games.Misc issues: removal of features that most people want in the game, such as a scoreboard, stats page, ability to easily change squads, ability to play with more than three friends in the same game. The UI is the worst I have seen in any game to the point where it was difficult to know if an option was on or off ("On" has a dark background and "Off" had a light background... which one is selected? Dark or light background? Why not use a checkbox like every other game?). Performance-wise, BF5 looks better on the same quality presets and runs significantly better, even on 64 player BF2042 servers. The audio is also a step down, especially when compared to BF1.Overall, there is very little about BF2042 I could recommend over previous titles like BF4, BF1, or BF5. In some alternate timeline, BF1 or BF5 could both be sequels to BF2042 and no one would be able to tell. Do not buy this game at full price.
H**.
Code Worked Great
Code worked great, I get it that the reviews are bashing the game but my review is just saying that the code worked flawlessly.
Trustpilot
2 months ago
3 weeks ago