Dead Space 3
V**R
Awesome game
Play the game on ps3 console the game was awesome i like the graphic design it was like i was there fighting the alien invasion in space
G**1
Arrived broken
Came broken!
S**G
Great collection item
Brand new sealed!!!
D**.
A Cash Grab
Dead Space was a total trailblazer, and its sequel was an absolutely worthy follow-up that made its own statement and was its own experience.What could be argued that is lacking in a huge way with DS3 is artistic inspiration. From the very start of the game the spark is not there. The real stomach-churning dread from the Dead Space universe comes from its rusty, dark, gloomy industrial hellscape, these unforgettable surroundings and vistas with so much care and attention to detail. It is readily apparent that such work and care was not put into this game from the first ten minutes. One can feel it right away.And where was the big investment of time and resources? Into a co-op mode which no one really asked for.It is not only a matter of cinematography, but there is nothing memorable about the writing or characters. It was in fact interesting where the plot was going and the general turn, and it could have been engaging if the execution and effort was there.As for the real kicker why Dead Space 3 founders: even the gameplay has gotten worse. The fights are exhausting with relentless, relentless swarms of enemies. Moreover, it just feels cheap, like one can always reasonable expect an enemy to hit you from behind with no warning. In the one area one could reasonably have expect 3 to move the franchise forward, it instead regresses. It wants to be an action game with the mechanics of a horror game, which is why it ends up feeling like a slog and a button-masher.What hurts is that there are great ideas, side missions with their own mini-plots, a crafting system and scavenging system which are not fully realized, cool new weapons and enemies. It's a sad case of "could have been."
S**K
In space no one can hear you complain
Third time is not a charm for long-suffering spaceship engineer Issac Clarke. Since he escaped the Titan Sprawl his life has been on a downward spiral, Ellie has left him, his landlord is kicking him out of his New Horizons bedsit, and he's a broken man. Wouldn't you be after facing the Necromorph menace twice already? In the meantime EarthGov has fallen and the Unitologists, led by the odious Jacob Danik, are bombarding what is left of humanity. Issac is seized by the last EarthGov battalion and hurtled to the other side of the galaxy to Tau Volantis, a frozen planet orbited by 200-year-old wrecks of the Sovereign Colonies. Ellie, convinced she has found the Marker homeworld, is somewhere amid the wrecks and has assembled a ramshackle plan to destroy the Necromorphs once and for all.After a slow start, the game is sort of split into two halves as Issac explores the decaying, orbiting wrecks and solves the mystery of the frozen planet below. The first half feels a lot like the familiar Dead Space formula while the second half feels like a generic shoot-em-up in the vain of COD. The relentless wave after wave of Necromorphs is mind-numbing. The overwhelming sense of dread and gut-wrenching anxiety that permeated every square inch of the first two games is largely gone. There are still shocks and scares, and the sound of elevators arriving are still frighteningly similar to the shrieks of the Necromorphs but it feels stale at this point. I felt like logic and sense took a back seat here. How did the Necromorphs end up on the New Horizons colony? How did they end up on the CMS Roanoke or Greely for that matter? It's never clearly explained. Why did the Sovereign Colonies Armed Forces panic so easily and opt for mass-murder/suicide instead of pushing for further research into the alien machine? It seemed like such a mindless and heavy-handed reason to have Tau Volantis scattered with body parts.It seems like it goes on forever, even if you ignore the optional side-quests. Upgrading your weapons and suits never feels like it has a noticeable effect but the weapons crafting feature can lead to some fun inventions. The co-op gameplay comes across like a last-minute addition (and it was) and it is not the kind of thing Dead Space fans want from this series. Online play is necessary for the Platinum Trophy but there's no way I can get it as the Hardcore trophy is just too difficult and time-consuming, especially since you cannot skip the cut-scenes.Dead Space 3 was a best-seller, but not best enough for Electronic Arts who have put the series on hiatus, though they insist that Dead Space 4 WILL happen, we'll just have to wait and see. It is a shame that a groundbreaking horror experience has been reduced to a generic shoot-em-up bore. The amount of DLC offered on the PSN for this game is outrageous and proof that EA are only out to exploit the fanbase rather than give them their money's worth up-front.DEAD SPACE 3: AWAKENED - 2/5The "final chapter" DLC is over very quickly and gives us a confusing, though interesting, insight into what becomes of Issac and Carver after the climax of the main game. I know for a fact that Dead Space 4, when/if it ever happens, will retcon this stupid ultimate ending as "it was all a dream". Worth playing once just for curiosity though.
�**�
Better than its reviews
Having played all the Dead Space games I can't really understand the negativity towards Dead Space 3. To me it has all the hallmarks of the franchise and it's a lot of fun to play. People have stated that it's not scary... well honestly neither was the first one. It had parts that would make you jump, but then that's very easy to do. Dead Space 3 concentrates on what makes the games so good, the combat. Plowing your way through a room full of necromorphs is still a lot of fun. It feels much more open than the previous games and it can get really quite difficult in parts too. One criticism might be the games puzzles, they felt a little too easy at times... but then its not a major criticism as neither of previous games had ultra hard puzzles.I like the character of Isaac. He seems to be a man half beaten to death but still on a mission. Sadly other characters don't really hold a similar depth as he does. I felt the graphics were top notch, but facial graphics could have been a bit better (they look a bit rubbery). Once again you can upgrade weapons and this time there's more scope to customise your guns. Unlike the first game that just had a progression system on each gun, this time you can construct any combination of gun you like as you collect parts throughout the levels. Added to the game is a new co-op mode, which I think works extremely well. It's a lot of fun taking out waves of enemies with a friend.Dead Space 3 is a very good game and certainly worth this low price. I'm not sure what other reviewers are after, but for me this game ticks all the boxes.
K**E
Fantastic game, as usual for DS with some unnecessary flaws
Unlike many critics as well as other reviewers I appreciate the new direction the developers have taken with the game having it take place mainly on a frozen planet with snowstorms and sometimes even whiteouts. A successful game series doesn't just repeat itself and after the fantastisc DS1 as well as the somehow suboptimal DS2 the planetary location is a logical progression. Spacewalks are present in the first third of the game which takes place around a derelict flotilla in the planet's orbit and are more beautiful and awe-inspiring than ever. Also, the extreme darkness of DS2, in which oftentimes at least I couldn't not make out where I was or what was going one is absent this time. I never got why darkness would produce horror or terror anyway, it mainly obscured the graphics of DS2 and made further progress uneccessarily difficult.The game is nicely paced and offers not as much over-the-top action as some reviewers point out, and even DS1 had many overkill moments which also didn't hurt the game. The distribution of enemies is both fairer and more diverse than in DS2, and the new weapon crafting system is a nice addition. On the pro side there are the most beautiful graphics I have ever seen in a game and, for the first time in the DS series, a proper soundtrack mainly attributable to the fact that aside from Jason Graves' dull and atonal cacophony another composer was brought in: James Hannigan. His contributions suit the game much better and I can only hope that his involvement will continue in future entries of the series.On the negative side I absolutely hate the new autosave feature which takes all the control out of your hands, sometimes saving every five minutes and then not for more than an hour. The game contains around ten optional missions through which no saving occurs, so you have to bring lots of time before starting such a mission because you have to finish it in oder to have your progress saved. Why the developers chose to both disemancipate the player like that as well as chopping the game up in a regular mission plot with optional missions is also very questionable in my opinion. Furthermore, the core game itself is designed to be played either alone or with a CO-OP friend, which puts some restictions on the game design which the predecessors didn't have to adhere to. Also, anticipating to play this game in 10 years or so with no one around to join in and certainly no servers anymore many story moments will be lost from a certain point onwoard, which is another unnecessary flaw deeply rooted in (not only this) game's core design.In a nutshell, the game offers great atmosphere, setting, graphics and sound but has questionable core design choices and sometimes tends to take liberties away from the player, in that being a typical EA brand game. Also, it is more than twice as long as DS1, which is too long in my opinion. A substantial amount of its length is created via the sometimes very repetitive optional missions, which shouldn't have been expanded to this amount of gameplay time, I believe. Furthermore, the extreme DLC fixation with so many suits and weapons only available as downloads I also constantly feel like I am missing something. Personally I buy games for the long run and would like to enjoy them as a complete experience many years down the road. The current development in the industry however runs completely contrary to that, creating DLCs, downloads and forcing CO-OP on the gaming community, rendering the complete experience later on almost certainly impossible. A sad development only to appeal to fire-and-forget gamers and the greedy game company executives themselves, but certainly not to the creative forces of games or the most loyal core gamers. DS3 sadly is absolutely no exception to that development.After plying the DS series since 2008 and now having finished this installment I can only hope that after the catastrophe that was Resident Evil 6 Capcom either catches up to the quality DS offers or take whatever pride there is left and finally cancel the RE series for good. As a fan of survival horror I absolutely prefer to get my fix from DS and especially this great game which I can only recommend to anyone interested in the subject.
J**N
A good end to a series
Dead space three sees us continue as our long suffering protagonist Isac Clarke but this time with Co-op support from an angsty soldier character. The game maintains most of the original features from the first two however the Necromorphs (enimies) are noticably weaker and more numerous giving a much more traditional third person shooter experience in places with much less of the edge of your seat terror than the first game.The characters are already well devloped but a handy recap reminds us what happened in the two previous games. Our protaganist is much more verbose than before (Isac didn't speak at all in the first game) and elaborates on many of the plot points with colourful language.The game will take most people less than a week of regular play and there is limited replay value. I didn't enjoy the multiplayer aspects enought to spend much time on them thoug i did purchase an additional few hours of gameplay DLC from Playstation Store and it wasn't really worth it.An award winning game but best played as part of the series.
M**K
Dead Space 3 was a terrible addition to the trilogy
Dead Space 3 was a terrible addition to the trilogy. It felt like a huge step back. First off, this game is no longer survival horror, its a shooter so I can't really ever remember being scared or tense throughout the entire game. The soundtrack added to this in the fact that it sounded more adventure-like than the previous titles who really managed to keep a tense atmosphere throughout. The story was uninspiring, it seemed to lose focus a lot of the time with the side missions that the game introduces. Furthermore it just got silly (SPOILER ALERT!) with Isaac and ellie's new boyfriend fighting constantly like schoolchildren. also a moon controlling the Necromorphs and has 'brother' moons? Seriously?? The final negative point and this is key is that who honestly thought the universal ammo idea was a good one? Throughout the game I never had to worry about ammunition for my weapons having always found countless ammo clips in each area, of course this relies on the difficulty played, but it takes away a survival aspect. In the previous games I had to try hard to conserve ammo and when I ran out I had to think of new ways to dispatch the necromorphs and survive, whereas in this game I had no trouble blasting my way through this disappointing game.I did however enjoy the fact that you could create your own weapons, added a pretty cool feature to the game. Finding parts to upgrade weaponry was a cool addition (albeit a bit easy when you can simply place scavenger bots all over the place).Overall a hugely disappointing game, would not recommend to any gamers.
Trustpilot
1 month ago
2 months ago