---
product_id: 48441451
title: "God of War 3 (PS3)"
brand: "sony"
price: "₱9324"
currency: PHP
in_stock: true
reviews_count: 8
category: "Sony"
url: https://www.desertcart.ph/products/48441451-god-of-war-3-ps3
store_origin: PH
region: Philippines
---

# PS3 exclusive powerhouse HDR dynamic lighting tech 4x larger mythic worlds God of War 3 (PS3)

**Brand:** sony
**Price:** ₱9324
**Availability:** ✅ In Stock

## Summary

> ⚔️ Dominate Olympus with the ultimate PS3 mythic showdown!

## Quick Answers

- **What is this?** God of War 3 (PS3) by sony
- **How much does it cost?** ₱9324 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.ph](https://www.desertcart.ph/products/48441451-god-of-war-3-ps3)

## Best For

- sony enthusiasts

## Why This Product

- Trusted sony brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Next-Gen Visual Mastery:** Experience God of War III’s stunning 4x larger environments and hyper-realistic textures that push PS3’s power to the max.
- • **Mythology Meets Innovation:** Manipulate legendary creatures and solve intricate puzzles in a richly detailed Greek mythological world.
- • **The Ultimate Trilogy Finale:** Join Kratos in the epic conclusion to his saga, blending signature combat, exploration, and a gripping storyline.
- • **Epic Scale & Immersive Combat:** Command colossal Titans and unleash brutal new weapons like the Cestus in relentless battles that redefine action gaming.
- • **Dynamic Lighting for True Immersion:** Feel the intensity of every scene with HDR lighting that mimics human eye adjustment for cinematic realism.

## Overview

God of War III is a PlayStation 3 exclusive action-adventure game that delivers an epic conclusion to the acclaimed trilogy. Leveraging PS3’s advanced hardware, it features 4x larger environments, dynamic HDR lighting, and brutal combat with new weapons like the Cestus. Players navigate mythological worlds, manipulate creatures, and solve puzzles while experiencing a visually stunning and immersive Greek mythology saga.

## Description

GOD OF WAR 3 God of War III is a single player action game, exclusive to the PlayStation 3, and the final installment of the God of War trilogy. Containing signature and addictive God of War gameplay a combination of over-the-top action combat, exploration and puzzle-solving along with an engrossing mythologically inspired storyline and a selection of new weapons and a new weapons system, it is a fitting conclusion to the much praised God of War franchise. True to the series roots, the four pillars of game play - brutal combat, intricate puzzles, exploration of awe-inspiring worlds, and a compelling story - all return. God of War III is the epic conclusion to the Greek mythological trilogy, which will complete Kratos' story that began in the original title for the PlayStation 2. New deadly weapons like the Cestus, powerful metal gauntlets with devastating strength, and other brutal instruments of war that open up ruthless new techniques. The menacing creatures of Greek mythology can now be manipulated against their will, to cross chasms, inflict blind rage against enemies, reveal puzzles and secrets, and as tools of complete annihilation. God of War III picks up exactly where God of War II left off Kratos must take his quest for vengeance to the very stronghold of the Zeus.

Review: Fantastic - One of the most anticipated games to be sure. It is one of the few games I find that really stands out from the others. For those that don't know already, this game is set in Ancient Greece where a fued amongst the gods has insued. I won't get into every new changes made in the game, I will point out the major ones. So lets get onto the review of the game. The moment you pick up your controller and dive in, you immediate reaction is just 'Wow'. The first five minutes just give you but a taste of how epic the rest of the game is going to be. You are not stuck in some tedious flashback or 'XX Years ago' scenario but you are exactly where you want to be, battling and struggling up Mt. Olympus to reach Zues along with the Titans (And trust me, it's a struggle to be sure!). I found that the game opened up after this leaving with the player some new questions, making them eager to continue. God of War has always had a mix between battles and Puzzles set on truely fantastic backdrop, but in this game, at least visually, they have gone a step further. Puzzles don't usually require that much effort and are spread out far enough so it never seems to get too frustrating. It's only a matter of time before you step into another fight. A big portion of the game is fighting a ton of various creatures and undead soldiers, what the game developers like to call 'Grunts'. After playing the first two games to death I can honestly say that the combat seems more chaotic and ruthless. There are many more enemies this time so you are always on the edge trying to do your best without getting hit, whether from behind or that Minotaur about to charge at you. There is nothing more statisfying in this game than walking out of a fight without getting damaged, as the weapon system trully makes you feel like a god and is very appealing to watch. There are combat moves just about every action in the game; for example, after dodging an enemy you can follow up with a counter-attack. Blocking is also forgiving as you dont have to block the enemy directly facing them. There are various weapons in the game, ranging from the famous 'Chaos Blades' or in this game, rightly named 'Blades of Exile', to a massive brute force weapon called the Cestus. Out of the four melee weapons availiable, dissapointingly I found only two of actual any use in the game. The normal blades can adapt to any situation required in this game, making them my personal choice throughout. I found that the Cestus is another weapon I use frequently, as it offers a different fighting style and is required for quite a few puzzles and enemies. The other two act so similar to the Blades that I wonder why they are there. Granted, they do have their moments in a fight but it does seem like a rash re-copy of the Blades. It would be nice to see some different weapons that offer a different fighting style like the Cestus does in this game. All of the weapons can be quickly changed mid combo while fighting which makes for some interesting fights. Another unique and welcome addition to the game is that some of the items you find no longer uses mana or magic in order to use them like in previous titles. They use a seperate bar called the 'Item Guage' which recharges quickly. This is an awesome thing, as all of the items that use this gauge can be used in combat, not just for puzzles. The use of the items is instant (unless you charge it of course), and given the nature of combat in this game, it's a no brainer really. It adds alot more diversity to simple 'button mashing' as some of these types of games are prone to becoming. There are four Magic Spells in the game, one for each type of weapon. These are very appealing, I got quite a shock the first time I used the Blade's Spell as it crashes down onto the screen (I won't spoil any new things). All in all this is one epic game. However, is it perfect? No. There are some flaws in the game, as with any other game out there and God of War is no different. I have already picked up on the weapons, but some other aspects seem to waver too. The thing that dissapoints me most is the story. As with the previous titles, the story wasn't is exactly the best. This being the last title in the series, I thought however that they may raise this bar to a new level too, but unfortunatly it falls short, staying under the shadow of it's predecessors. Having played the game through all in one go, I can safely say that there are portions of the game where you simply just wade through fights and puzzles, with a short dialogue scene to nudge you in the right direction. I would of liked to have seen Kratos in a few more situations where it wasn't just smashing someone's face in. The game admittedly started to redeem itself towards the latter part of the game, which was a nice touch, but in my opinion was far too late in the series to have any lasting effect on me. The games also revolves around a very mechanical world, as nearly every obstacle in our way seems man made. This is not a bad thing, quite the opposite in fact. This is what makes this game and that is it's style, but seeing as we are on Olympus, home of the gods in this game, I would have liked to seen something a little more organic; at least for a small portion of the game, just to see what Kratos (us) would do if we didn't have to pull a lever or crank some cogs into place. A minor note to add is that not all of the Olympian Gods are not in the game (Dionysus and Artemis to name a couple) but given the scale and focus of the game, it is very understandable. In conclusion then, this is one fantastic game. The charcter and level designs are great, the combat is simply godly and is one of the most brutal cinematic experiences I have played in a game. This one cannot be missed. A few flaws that you may not agree with, but if they touched up on some of the issues, I would have given it a prefect number. For the sake of the rating system, I gave it 5 stars as the gameplay more than makes up for anything else the game falls short on. If i was to give it a number rating, a 9/10. Hope you enjoy this as much as I did.
Review: Delivers on its hype - BY POPULAR DEMAND: SPOILER ALERT! Wow. I could end it there but that would be a pretty bad review so I'll continue! This game has been surrounded by a LOT of hype and for once, this is a game that delivers 100% on the promise of greatness. I must admit I didn't have extraordinarily high hopes for this game as I assumed it would be more of the same but with better graphics. In a way, this is true but the shear scale of the game means that even though you spend a lot of the time beating the snot out of hoardes of enemies just like you did in the first 2 games, you never once find yourself thinking "been there, done that". As an example of this scale, there are several instances where you are fighting off minions while scaling a living level in the form of a titan, including even a boss battle on the arm of Gaia. This means that the level itself is constantly moving and changing so you have to deal with this as well as a water god shooting stuff at you! The best example of the great use of the titans is the battle against Chronos, you are fighting off baddies on his arm while the titan himself tries to squash you and blow you away! In the past, other games that have tried this approach have usually just had a stationary face of a character in the background with no real interaction, here however, the titans are living breathing characters, not just there for show! In terms of additions to the tried and tested formula, there are the expected trinkets such as additional weapons etc. These weapons, which you acquire at various stages in the game (usually by killing one of the gods or titans)are however not the largely useless additions that were seen in GOW1 and 2. Each has their own strengths and as such you will find yourself using them for more than just puzzle solving. For instance, Hades' Claws are great for crowd control but not really quick enough for larger enemies where you have to hit and run to avoid getting squashed. For this purpose the blades of exile are best. And then for unbridled power there are the cestus. These are my favourite as they are capable of a limited amount of crowd control and they are strong enough to make even the largest of enemies stagger. The boss fight against hercules where you get these cestus is brilliant too. All in all it is a mixture of the scale and the the little touches in this game which I found really impressive. Following the Hercules fight, you find yourself in a sewer with his lifeless body floating on the surface of the water, just this little touch was brilliant. You even get to give it to Aphrodite! Go Kratos go! The addition of Helio's head is good too. I don't know about the rest of you but I didn't really find the gorgon heads very useful in the first 2 games. I think this is because the gorgon head was only really useful in combat and I preferred to just charge in with my blades. Helios's head however is based on using light rather than stone. This means that you use it in dark areas and to uncover secret items. It also plays a major part in the Chronos battle. Overall, the additions in the game just seem to have more meat to them rather than having additions for the sake of it. Just one gripe so far, the boss battles are very unforgiving, particularly Posioden (Hades is no push over either!). I am currently on the final battle with Zeus and he is an absolute git (making copies of himself like the spammy sod he is) so hopefully I'll find the right tactic soon! Another thing which will amaze you is the pure ferocity of Kratos's mission. In the first two games, the killing of a god was a once in a game thing (Ares in GOW1 and Athena in GOW2). This is not the case in GOW3. So far, I have killed Posoidon, Helios, Hades, Hermes, Hercules, Hera, Hephaestus, Chronos and had a damn good go at killing Gaia. All this on top of killing the other creatures like massive minotaurs, cyclopses, chimeras, centaurs, gorgons and huge scorpions. Zeus, you're next!!

## Features

- PS3 exclusive - The award-winning development team leverages the processing power and technology of PLAYSTATION 3 system to make God of War III one of the most-graphically advanced next gen titles available, with even the dramatic cut screens running off the in-game engine.
- Depth of scale – Kratos will explore areas up to 4 times larger than those found in God of War II, as well as carve through entire armies while navigating on the back of Titans - living, moving, and breathing levels as tall as the Empire State Building.
- Stylised Realism – Players will battle in detailed and unique 3D worlds lit by thousands of dynamic lights and textures with quadruple the resolution, which allows for realistic muscle striations, detailed facial expressions, and new heightened levels of brutality and gore.
- Signature gameplay - Brutal combat, intricate puzzles, exploration of awe-inspiring worlds, and a compelling and satisfying ending to Kratos' epic story.
- Sophisticated Storyline – The God of War III storyline is the epic conclusion to the trilogy
- The storyline will be told in a way that is true to traditionalist roots in Greek mythology, from moral consequences to brutal battles against the Gods.
- Rideable creatures – Several of the menacing creatures of Greek mythology in God of War III can now be manipulated against their will, as Kratos uses them to cross chasms, inflict blind rage against enemies, reveal puzzles and secrets, and as tools of complete annihilation.
- New weapons and combat system- New deadly weapons such as the Cestus - powerful metal gauntlets with devastating strength - and other brutal instruments of war that will allow Kratos to learn ruthless new techniques such as grappling with enemies and launching explosive wall-to-ground attacks.
- Lighting technologies – The dynamic lighting solution employed in GOW III is only feasible through the computing power provided by the Cell SPUs. For example, using the High Dynamic Range Lighting (HDRL) technology, the camera – when using Krato's sightline - will emulate the human retina, causing players to feel a sharp brightness when Kratos exits a dark area and enters a sunlit area, similar to how the human eye would need to adjust.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN  | B002BWONQW |
| Best Sellers Rank | 14,964 in PC & Video Games ( See Top 100 in PC & Video Games ) 172 in PlayStation 3 Games |
| Customer reviews | 3.9 3.9 out of 5 stars (356) |
| Is discontinued by manufacturer  | No |
| Item model number  | 9157762 |
| Product Dimensions  | 13.5 x 1.5 x 17.2 cm; 500 g |
| Rated  | Ages 18 & Over |
| Release date  | 19 Mar. 2010 |

## Images

![God of War 3 (PS3) - Image 1](https://m.media-amazon.com/images/I/91jH8apKVUS.jpg)
![God of War 3 (PS3) - Image 2](https://m.media-amazon.com/images/I/71Tv0iw3xaL.jpg)
![God of War 3 (PS3) - Image 3](https://m.media-amazon.com/images/I/71FfnJeZkBL.jpg)
![God of War 3 (PS3) - Image 4](https://m.media-amazon.com/images/I/71K0B-4II-L.jpg)
![God of War 3 (PS3) - Image 5](https://m.media-amazon.com/images/I/71gymWjcokL.jpg)

## Questions & Answers

**Q: italy lenguage?**
A: Fantastico gioco se ti piace mitologia greca e godere combattere gli dei . Un sacco di buoni calci piazzati che vi faranno trattenere il respiro .

**Q: Is it USA version?**
A: Hi - the game is the European version - cheers - hope it helps - Woodview

## Customer Reviews

### ⭐⭐⭐⭐⭐ Fantastic
*by T***N on 20 March 2010*

One of the most anticipated games to be sure. It is one of the few games I find that really stands out from the others. For those that don't know already, this game is set in Ancient Greece where a fued amongst the gods has insued. I won't get into every new changes made in the game, I will point out the major ones. So lets get onto the review of the game. The moment you pick up your controller and dive in, you immediate reaction is just 'Wow'. The first five minutes just give you but a taste of how epic the rest of the game is going to be. You are not stuck in some tedious flashback or 'XX Years ago' scenario but you are exactly where you want to be, battling and struggling up Mt. Olympus to reach Zues along with the Titans (And trust me, it's a struggle to be sure!). I found that the game opened up after this leaving with the player some new questions, making them eager to continue. God of War has always had a mix between battles and Puzzles set on truely fantastic backdrop, but in this game, at least visually, they have gone a step further. Puzzles don't usually require that much effort and are spread out far enough so it never seems to get too frustrating. It's only a matter of time before you step into another fight. A big portion of the game is fighting a ton of various creatures and undead soldiers, what the game developers like to call 'Grunts'. After playing the first two games to death I can honestly say that the combat seems more chaotic and ruthless. There are many more enemies this time so you are always on the edge trying to do your best without getting hit, whether from behind or that Minotaur about to charge at you. There is nothing more statisfying in this game than walking out of a fight without getting damaged, as the weapon system trully makes you feel like a god and is very appealing to watch. There are combat moves just about every action in the game; for example, after dodging an enemy you can follow up with a counter-attack. Blocking is also forgiving as you dont have to block the enemy directly facing them. There are various weapons in the game, ranging from the famous 'Chaos Blades' or in this game, rightly named 'Blades of Exile', to a massive brute force weapon called the Cestus. Out of the four melee weapons availiable, dissapointingly I found only two of actual any use in the game. The normal blades can adapt to any situation required in this game, making them my personal choice throughout. I found that the Cestus is another weapon I use frequently, as it offers a different fighting style and is required for quite a few puzzles and enemies. The other two act so similar to the Blades that I wonder why they are there. Granted, they do have their moments in a fight but it does seem like a rash re-copy of the Blades. It would be nice to see some different weapons that offer a different fighting style like the Cestus does in this game. All of the weapons can be quickly changed mid combo while fighting which makes for some interesting fights. Another unique and welcome addition to the game is that some of the items you find no longer uses mana or magic in order to use them like in previous titles. They use a seperate bar called the 'Item Guage' which recharges quickly. This is an awesome thing, as all of the items that use this gauge can be used in combat, not just for puzzles. The use of the items is instant (unless you charge it of course), and given the nature of combat in this game, it's a no brainer really. It adds alot more diversity to simple 'button mashing' as some of these types of games are prone to becoming. There are four Magic Spells in the game, one for each type of weapon. These are very appealing, I got quite a shock the first time I used the Blade's Spell as it crashes down onto the screen (I won't spoil any new things). All in all this is one epic game. However, is it perfect? No. There are some flaws in the game, as with any other game out there and God of War is no different. I have already picked up on the weapons, but some other aspects seem to waver too. The thing that dissapoints me most is the story. As with the previous titles, the story wasn't is exactly the best. This being the last title in the series, I thought however that they may raise this bar to a new level too, but unfortunatly it falls short, staying under the shadow of it's predecessors. Having played the game through all in one go, I can safely say that there are portions of the game where you simply just wade through fights and puzzles, with a short dialogue scene to nudge you in the right direction. I would of liked to have seen Kratos in a few more situations where it wasn't just smashing someone's face in. The game admittedly started to redeem itself towards the latter part of the game, which was a nice touch, but in my opinion was far too late in the series to have any lasting effect on me. The games also revolves around a very mechanical world, as nearly every obstacle in our way seems man made. This is not a bad thing, quite the opposite in fact. This is what makes this game and that is it's style, but seeing as we are on Olympus, home of the gods in this game, I would have liked to seen something a little more organic; at least for a small portion of the game, just to see what Kratos (us) would do if we didn't have to pull a lever or crank some cogs into place. A minor note to add is that not all of the Olympian Gods are not in the game (Dionysus and Artemis to name a couple) but given the scale and focus of the game, it is very understandable. In conclusion then, this is one fantastic game. The charcter and level designs are great, the combat is simply godly and is one of the most brutal cinematic experiences I have played in a game. This one cannot be missed. A few flaws that you may not agree with, but if they touched up on some of the issues, I would have given it a prefect number. For the sake of the rating system, I gave it 5 stars as the gameplay more than makes up for anything else the game falls short on. If i was to give it a number rating, a 9/10. Hope you enjoy this as much as I did.

### ⭐⭐⭐⭐⭐ Delivers on its hype
*by M***N on 25 March 2010*

BY POPULAR DEMAND: SPOILER ALERT! Wow. I could end it there but that would be a pretty bad review so I'll continue! This game has been surrounded by a LOT of hype and for once, this is a game that delivers 100% on the promise of greatness. I must admit I didn't have extraordinarily high hopes for this game as I assumed it would be more of the same but with better graphics. In a way, this is true but the shear scale of the game means that even though you spend a lot of the time beating the snot out of hoardes of enemies just like you did in the first 2 games, you never once find yourself thinking "been there, done that". As an example of this scale, there are several instances where you are fighting off minions while scaling a living level in the form of a titan, including even a boss battle on the arm of Gaia. This means that the level itself is constantly moving and changing so you have to deal with this as well as a water god shooting stuff at you! The best example of the great use of the titans is the battle against Chronos, you are fighting off baddies on his arm while the titan himself tries to squash you and blow you away! In the past, other games that have tried this approach have usually just had a stationary face of a character in the background with no real interaction, here however, the titans are living breathing characters, not just there for show! In terms of additions to the tried and tested formula, there are the expected trinkets such as additional weapons etc. These weapons, which you acquire at various stages in the game (usually by killing one of the gods or titans)are however not the largely useless additions that were seen in GOW1 and 2. Each has their own strengths and as such you will find yourself using them for more than just puzzle solving. For instance, Hades' Claws are great for crowd control but not really quick enough for larger enemies where you have to hit and run to avoid getting squashed. For this purpose the blades of exile are best. And then for unbridled power there are the cestus. These are my favourite as they are capable of a limited amount of crowd control and they are strong enough to make even the largest of enemies stagger. The boss fight against hercules where you get these cestus is brilliant too. All in all it is a mixture of the scale and the the little touches in this game which I found really impressive. Following the Hercules fight, you find yourself in a sewer with his lifeless body floating on the surface of the water, just this little touch was brilliant. You even get to give it to Aphrodite! Go Kratos go! The addition of Helio's head is good too. I don't know about the rest of you but I didn't really find the gorgon heads very useful in the first 2 games. I think this is because the gorgon head was only really useful in combat and I preferred to just charge in with my blades. Helios's head however is based on using light rather than stone. This means that you use it in dark areas and to uncover secret items. It also plays a major part in the Chronos battle. Overall, the additions in the game just seem to have more meat to them rather than having additions for the sake of it. Just one gripe so far, the boss battles are very unforgiving, particularly Posioden (Hades is no push over either!). I am currently on the final battle with Zeus and he is an absolute git (making copies of himself like the spammy sod he is) so hopefully I'll find the right tactic soon! Another thing which will amaze you is the pure ferocity of Kratos's mission. In the first two games, the killing of a god was a once in a game thing (Ares in GOW1 and Athena in GOW2). This is not the case in GOW3. So far, I have killed Posoidon, Helios, Hades, Hermes, Hercules, Hera, Hephaestus, Chronos and had a damn good go at killing Gaia. All this on top of killing the other creatures like massive minotaurs, cyclopses, chimeras, centaurs, gorgons and huge scorpions. Zeus, you're next!!

### ⭐⭐⭐⭐ Brutal action game that would satisfy the blood gods
*by R***0 on 18 December 2013*

Many other reviewers have left pretty detailed reviews for the game so I'll just put down a short list of pros and cons that this game gave to me. + Excellent visuals: graphics are very detailed and colour palette is pretty extensive (not just "bloom and gloom" like Gears of War, Call of Duty etc). Good framerate with no lagging at any point. + Gameplay: no tutorial stage which is a big plus, instead it shows you how to execute new actions when you come across them for the first time, ie if you have to swing across a cliff to get to the other side it explains how to do it the first time only. + Voice acting: I think that the voice acting is pretty good when compared to other games. Emotions come across quite strongly and are well matched with the in game character. - No free-look camera: the one gripe I have with these third person action games is the lack of free-look camera panning. If you have such great looking scenery why limit the angle we can see it in? - Story line: very simplistic - Kratos wants to kill Zeus and anyone in his way. Beginning is typical cliche of previous action games, start of very powerful only to lose your powers then you have to regain them. - Packaging: box is actually in the "Playstation Platinum/Essentials" box, which I've never liked having at all. So don't expect the original box as advertised. The game does have some replay value as you pick up boss items which are only usable after completion of the game. We'll have to see if they are worth replaying for.

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