🦸♀️ Assemble Your Squad and Save the Day!
Marvel Strike Teams is a strategic tabletop game featuring 13 fully painted miniatures, designed for 2-5 players aged 14 and up. With over 40 minutes of engaging gameplay, players can choose between campaign and mission modes, where heroes must collaborate to thwart the villain's plans.
T**D
So much for so little!
So many pieces. I've only ever collected heroclix so I'm excited to try playing them. The price was great and it arrived pretty quickly. Looking forward to trying it just recommend other buyers to invest in a ton of small bags to separate all pieces.
A**R
Needs to be heroclix.
Solid game. Loses one star for not being able to play with existing heroclix figures.
J**D
Awesome
The media could not be loaded. Fast shipping, came in, in perfect condition. Looks awesome. Going to make a great game for the kids
N**O
great game
Fun and easy to learn, takes time setting up the tiles and cards but that’s the only tedious thing about it.
C**N
A Fun Marvel Dungeon Crawler Adventure!
Marvel Strike Teams from Wizkids is a dungeon crawler set in the rich Marvel Comics universe. The base game comes with four heroes- Iron Man, Captain America, Agent May, and Quake, and four villains- Baron Struker, Radioactive Man, the Winter Soldier, and Hydra Soldiers (x6). Each hero and villain has its own player board that details its basic actions, as well as an action point tracker. The board is modular, and after a map card is selected players build the map with tiles. Up to four players will take on the roles of individual heroes, while one player will take on the role of the Mastermind- all the evil enemies. Players can play a campaign game or play individual scenarios. Each scenario is made up of three stages, and players pick a card randomly for each stage. Each stage has four rounds, and players place the round makers to the right of the stages initially, to be moved to the left at the end of the round. Players agree to a build point limit, and then add action cards, which represent special abilities, to their character.Each game round goes through a series of phase. First of all, each side- heroes and villains- has a command point dial. Essentially, at the beginning of each round players increase this by one. The command point dial represents shared action points that any player on that team may use at any time until they are exhausted. Next, the Mastermind begins his turn. At the beginning of both the Mastermind and the Heroes' turn, their action points refill back up to their starting level. Using the action point tracker on his character cards, he can spend his action points to do various things. By spending the appropriate number of action points, he can launch ranged or melee attacks, move, or use other abilities. As he attacks the heroes, the heroes can spend action points to use defensive maneuvers and armor to protect themselves. After the Mastermind turn ends, then the hero turn begins and they can do the same things as well. When a player takes damage, it is not a simple tracker that fills up. Rather, players must place damage cubes on their action cards or player card abilities. For each point of damage, that particular action's cost increases by one. If all of the damage spots are taken, then that action is no longer available. One of the character cards actions, however, allows players to remove a number of damage if they forfeit gaining their action points back at the beginning of the turn. Finally, players advance the round tracker tokens and set up for a new round. At the end of each stage, if the heroes have completed their objective, they get a number of objective points. If they fail to complete their objective, the Mastermind gets those points. The game continues until the end of the twelfth round, then each side adds up their objective points (which can be gained in other ways besides stage cards), and whoever has the most points wins.Marvel Strike Teams plays to its theme very well, and the colored minis look awesome on the board. Each mini has a Heroclix dial stand, which is used to track its level for team build points. That does feel like a bit of a gimmick, and a way to tie it into the larger Heroclix line, however. The game itself moves pretty quickly. I'm kind of so-so these days on dungeon crawlers generally, so when I play one it has to have something special to really stand out. For me, what stands out here is the damage system, where damage effects your abilities in future turns. You really have to consider where to put those damage cubes, because it's going to cost you down the road. The hallmark of a great game is tough choices, and that decision is a great way to agonize over what you want to do and what you have to do. Another thing I wasn't wild about was the modular game board. I'm not a fan of having to piece together a board every game. I realize its gives you a lot of variety and replayabilty, but it just gets so tedious. Still, with all that said I really did enjoy this game. Between the theme, the great looking minis, the colorful presentation, and that damage system, Marvel Strike Teams hits far more than it misses. If you like Marvel Comics, I think you'll really get a kick out of this game!The Discriminating Gamer
O**H
Too much going on in this game
Too many rules and tidbits to remember in this game. Nothing like a “dungeon crawler” (as some people claim). Its unnecessarily complicated. Dont believe all the glowing reviews. I sold this after spending 1 day with it.
R**N
Really fun mission-based game.
This game is almost like a little dungeon crawler, except the map is wholly unlocked right away. It's a super fun game that pits one mastermind against a group of heroes. The gameplay is smooth, and the components all look nice (although there's plenty of room for them to bring out more fan-favorite characters).
Trustpilot
1 month ago
2 months ago